DEVELOPMENT OF STUDENTS’ LINGUISTIC COMPETENCE BASED ON THE INTEGRATION OF VR AND AR TECHNOLOGIES

Аннотация

This article explores the integration of Virtual Reality (VR) and Augmented Reality (AR) technologies in the development of students’ linguistic competence in educational settings. As immersive technologies gain traction in modern pedagogy, their application in language learning opens new opportunities for enhancing students’ speaking, listening, reading, and writing skills. VR and AR provide realistic, interactive environments where students can engage with the target language in meaningful contexts. The study discusses the pedagogical benefits of these technologies, their implementation challenges, and their potential to transform traditional language education into a more engaging and effective process.

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Рашидова L. (2025). DEVELOPMENT OF STUDENTS’ LINGUISTIC COMPETENCE BASED ON THE INTEGRATION OF VR AND AR TECHNOLOGIES. Журнал мультидисциплинарных наук и инноваций, 1(6), 180–182. извлечено от https://www.inlibrary.uz/index.php/jmsi/article/view/133659
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Аннотация

This article explores the integration of Virtual Reality (VR) and Augmented Reality (AR) technologies in the development of students’ linguistic competence in educational settings. As immersive technologies gain traction in modern pedagogy, their application in language learning opens new opportunities for enhancing students’ speaking, listening, reading, and writing skills. VR and AR provide realistic, interactive environments where students can engage with the target language in meaningful contexts. The study discusses the pedagogical benefits of these technologies, their implementation challenges, and their potential to transform traditional language education into a more engaging and effective process.


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volume 4, issue 7, 2025

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DEVELOPMENT OF STUDENTS’ LINGUISTIC COMPETENCE BASED ON THE

INTEGRATION OF VR AND AR TECHNOLOGIES.

Rashidova Lola Fakhriddin kizi

English teacher of secondary school

No. 29 of the city of Samarkand

Abstract

: This article explores the integration of Virtual Reality (VR) and Augmented Reality

(AR) technologies in the development of students’ linguistic competence in educational settings.

As immersive technologies gain traction in modern pedagogy, their application in language

learning opens new opportunities for enhancing students’ speaking, listening, reading, and

writing skills. VR and AR provide realistic, interactive environments where students can engage

with the target language in meaningful contexts. The study discusses the pedagogical benefits of

these technologies, their implementation challenges, and their potential to transform traditional

language education into a more engaging and effective process.

Keywords

: linguistic competence, virtual reality,augmented reality, language learning,

educational technology, interactive learning

Introduction

The landscape of education is undergoing rapid transformation with the widespread integration

of digital technologies. Language education, in particular, is embracing immersive tools such as

Virtual Reality and Augmented Reality to provide learners with more authentic and engaging

experiences. Linguistic competence, which involves the ability to understand and use language

effectively across various contexts, requires not only grammatical knowledge but also pragmatic,

sociolinguistic, and strategic skills. Traditional language learning methods often fall short in

simulating real-life communicative situations, leaving learners with limited opportunities to

practice in context.

The incorporation of VR and AR technologies addresses this gap by immersing students in

simulated or enhanced environments where language can be experienced actively. These tools

foster experiential learning, enabling students to interact with language in situations that mimic

everyday scenarios such as navigating a foreign city, ordering food at a restaurant, or

participating in a job interview. As a result, the development of linguistic competence becomes a

more natural, engaging, and effective process.

Linguistic competence extends beyond vocabulary memorization and grammar drills. It

encompasses communicative competence, including discourse, strategic, and sociocultural

dimensions. In this regard, VR and AR technologies provide rich, multimodal learning

experiences that contribute to deeper cognitive engagement. Through virtual simulations,

learners can interact with native speakers, receive immediate feedback, and engage in dialogue in

immersive environments, all of which accelerate their linguistic development.

Virtual Reality offers complete immersion by placing learners in entirely computer-generated

environments. For example, students can visit a virtual marketplace where they must negotiate

prices, ask for directions, or describe products. These interactive situations simulate real-world

use of language, allowing learners to develop fluency and confidence in a low-risk environment.

The ability to repeat scenarios and receive guided instruction further enhances the learning

experience.

On the other hand, Augmented Reality overlays digital elements onto the real world, providing

contextualized language exposure. Using mobile devices or AR glasses, learners can point at real


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objects and receive information such as the object's name, pronunciation, or usage in sentences.

For instance, AR can label classroom items in the target language or offer audio descriptions

while visiting a historical site. This type of situated learning improves vocabulary acquisition and

helps learners associate language with tangible experiences.

Recent research indicates that the use of VR and AR in language instruction improves learner

motivation, increases retention, and supports personalized learning paths. These technologies

also allow for gamification, turning language tasks into challenges that reward progress and

maintain engagement. For example, language learners can complete quests in a virtual city,

unlocking new vocabulary or conversational skills as they progress. This approach transforms

passive learning into an active, student-centered experience.

Linguistic competence refers to an individual's ability to use a language accurately and

appropriately in various communicative contexts. It includes not only knowledge of vocabulary

and grammar but also sociolinguistic awareness, discourse skills, and the ability to adapt

language use to different purposes and audiences. In recent years, educational researchers and

practitioners have increasingly recognized the importance of creating authentic, immersive

language learning environments that mirror real-world communication. Virtual Reality and

Augmented Reality technologies are at the forefront of this shift.

Virtual Reality (VR)

enables the creation of fully immersive environments that simulate real-

life scenarios. Within these environments, language learners can engage in task-based learning

where they use the target language to solve problems, complete missions, or interact with virtual

characters. For example, a VR language app may allow students to play the role of a tourist

navigating a foreign city, where they must ask for directions, book a hotel room, or order food at

a restaurant. These simulations help learners practice both formal and informal registers of

speech in contextually rich environments, reinforcing grammatical structures, functional phrases,

and pronunciation in meaningful ways.

One of the most valuable features of VR is its support for

affective learning

. Students often feel

anxiety when speaking a foreign language, especially in front of peers or native speakers. VR

provides a psychologically safe space for students to practice without fear of embarrassment or

judgment. Repetition, self-paced progress, and interactive feedback in these environments help

boost learner confidence and foster a growth mindset.

Augmented Reality (AR)

, in contrast, blends digital information with the real world. This

allows for

contextualized vocabulary learning

and

enhanced engagement

with everyday

objects and environments. For instance, language learners can use AR apps on their smartphones

or tablets to scan items in their home or classroom, and receive real-time translations, sample

sentences, or audio recordings. AR flashcards and object recognition tools make it possible to

learn new words not in isolation, but as part of a lived experience.

Moreover, AR supports

place-based learning

, where language acquisition is tied to specific

locations. An educational field trip to a museum or historical site can be enhanced by AR

overlays providing target language explanations, vocabulary lists, and interactive quizzes. This

real-world relevance makes language more memorable and meaningful. It also supports

multisensory learning

, which research has shown to be more effective for retention and recall.

Recent developments in AI-powered AR systems have added layers of personalization. For

example, some AR-based language learning platforms now use facial and voice recognition to

assess learners’ pronunciation and provide instant corrective feedback. Others adapt learning

content based on the user’s proficiency level, engagement patterns, or specific learning goals.

Gamification

is another powerful tool enabled by VR and AR. When language learning is

turned into a game-like experience, students tend to participate more actively and persist through

challenges. Platforms such as Mondly VR or Immerse offer goal-oriented missions and reward

systems that keep learners motivated. In these environments, language is not simply studied; it is

used

as a tool to progress through tasks — a process that closely mirrors natural language

acquisition.


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It is important to recognize that the integration of VR and AR is not without challenges.

Educational institutions must overcome barriers such as limited access to hardware, lack of

trained educators, and the need for curriculum alignment. Teachers must be equipped not only

with technical skills but also with

digital pedagogical competencies

— understanding how to

meaningfully integrate these tools into lesson plans to enhance learning outcomes. Furthermore,

content developers must ensure that VR and AR resources are culturally sensitive, linguistically

accurate, and inclusive for learners of all backgrounds.

From a theoretical perspective, this shift aligns with

constructivist learning theories

, where

knowledge is actively constructed through experience. VR and AR support

experiential

learning

, in which students "learn by doing" rather than passively absorbing information. They

alsoresonate with

sociocultural theories

of language acquisition, such as Vygotsky’s Zone of

Proximal Development, by enabling learners to interact with language in socially rich and

scaffolded environments.

Lastly, the integration of immersive technologies aligns with the global trend of

personalized

and student-centered learning

. With VR and AR, language instruction can be adapted to

individual learning speeds, interests, and styles. Learners can focus on specific skills — like

listening comprehension, pronunciation, or conversational fluency — and engage in repeated

practice tailored to their level.

Despite these advantages, successful integration requires attention to several factors. Teachers

must be trained in digital pedagogy and familiar with VR/AR tools. Infrastructure, including

devices and software, must be accessible and user-friendly. Moreover, educational institutions

should collaborate with developers to create content that aligns with curriculum standards and

language proficiency levels. Careful instructional design is essential to ensure that technology

serves pedagogical goals rather than distracting from them.

Conclusion

Integrating VR and AR technologies into language education holds significant potential for

developing students' linguistic competence in dynamic and engaging ways. These immersive

tools foster active participation, contextualized learning, and real-time interaction, all of which

are critical for mastering a new language. As educational institutions continue to embrace

innovation, it is essential to invest in training, resources, and research to maximize the benefits of

these technologies. When thoughtfully implemented, VR and AR can bridge the gap between

classroom learning and real-world communication, empowering students to become confident

and competent language users.

References

Azuma R. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual

Environments

Godwin-Jones R. (2016). Augmented reality and language learning: From annotating real

environments to immersive virtual worlds. Language Learning & Technology

Lin T., Chen Y., & Chang C. (2020). Effectiveness of virtual reality in foreign language

education:

A

review

of

the

literature.

Educational

Technology

&

Society

Wang P., Wu P., Wang J., Chi H., & Wang X. (2021). The impact of AR-based language

learning on learner motivation and vocabulary acquisition. Computers & Education

Stockwell G. (2013). Technology and motivation in English-language teaching and learning.

Routledge Handbook of Language Learning and Technology

Библиографические ссылки

Azuma R. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments

Godwin-Jones R. (2016). Augmented reality and language learning: From annotating real environments to immersive virtual worlds. Language Learning & Technology

Lin T., Chen Y., & Chang C. (2020). Effectiveness of virtual reality in foreign language education: A review of the literature. Educational Technology & Society

Wang P., Wu P., Wang J., Chi H., & Wang X. (2021). The impact of AR-based language learning on learner motivation and vocabulary acquisition. Computers & Education

Stockwell G. (2013). Technology and motivation in English-language teaching and learning. Routledge Handbook of Language Learning and Technology